The Game
First player to reach Space 16 on the track wins. Players alternate turns — you throw, then your opponent throws.
How to Throw
Click and drag the bone
backward from its resting spot. The further you pull, the harder the throw. Release to flick. A trajectory ghost shows your projected path before you let go.
The Faces
🐎 HORSE — +4 spaces
🐪 CAMEL — +2 spaces
🐑 SHEEP — +1 space
🐐 GOAT — no move
⚡ WALL — no move
Streak Bonus
Land
HORSE on consecutive turns and earn +1 bonus space from the second horse onward. Any other face resets your streak.
The Field
Every thrown bone stays on the lane permanently. Resting bones have collision — your bone will deflect off them. The field grows more cluttered as the game progresses.
Wind & Thrusters
A wind indicator appears before each throw. The bone drifts in that direction mid-flight. Occasionally the Drift fires its positioning thrusters — a strong wind spike that affects both players equally.
Opponents
Tuya aims short and safe — one pip difficulty.
Chiri is unpredictable — two pips.
Solongo is precise and unforgiving — three pips.